Creative Europe: increased budget in 2022 to support cultural and creative sectors

    On 13 January, the European Commission adopted the 2022 Annual Work Programme of the Creative Europe Programme. ​​Compared to 2021, the programme’s annual budget will increase by €100 million to €385.6 million. 

    With its new agenda, Creative Europe will strengthen its support to the cultural and creative sectors, taking due account of the challenges resulting from the COVID-19 crisis and the growing global competition.

    In February 2022, calls under the flagship action European cooperation projects will be launched and target all cultural and creative sectors to foster transnational cooperation, exchanges of practices, joint production and innovation.

    In the second half of 2022, three new calls will be published to support the music sector through Music Moves Europe, the performing arts sector through the Perform Europe initiative, and cultural heritage through quality support to the European Heritage label action.

    Culture strand

    European cooperation projects

    Calls under the flagship action European cooperation projects will be launched in February 2022 and target all cultural and creative sectors to foster transnational cooperation, exchanges of practices, joint production and innovation.

    Performing arts and cultural heritage

    In the second half of 2022, 3 new calls will be published to support the music sector through Music Moves Europe, the performing arts sector through the Perform Europe initiative and cultural heritage through quality support to the European Heritage label action.

    Books and literature

    In 2022, Creative Europe supports the translation of literary works and the development of publishing partnerships, as well as the European Book Week, an initiative to foster reading among young people.

    Prizes and initiatives

    In 2022, the Culture strand of Creative Europe continues to support the organisation of four yearly European EU Prizes in the fields of literature, music, architecture and cultural heritage, in the form of grants, as well as the European Capitals of Culture initiative. Emphasis is given to knowledge-sharing, networking and promotion opportunities for winners.

    MEDIA strand

    Audiovisual content

    In 2022 new support is available to develop video games and immersive content. Creative Europe continues supporting co-development, slate and mini-slate development, as well as TV and online content production.

    Audiovisual business

    A new MEDIA 360° scheme launching in 2022 will build on synergies within leading industry fora, while support will be renewed for talent and skills, markets and networking, film distributors and sales agents and innovative tools/business models.

    Audiovisual audiences

    Creative Europe will be providing new support for networks of festivals to complement the support given to individual festivals under the 2021 Work Programme. The programme will continue supporting a network of European Cinemas, European video on demand networks and pan-European film distribution strategies.

    Audiovisual policy and communication

    Through regulatory dialogue, sharing analysis and data on trends, Creative Europe intends to promote a holistic European audiovisual policy, relying on the European Audiovisual Observatory, the European Regulators Group for Audiovisual Media Services. The programme foresees consulting stakeholders through the European Film Forum and reaching audiences through the Lux Audience Award.

    Media Invest

    Creative Europe will be supporting an equity investment platform through blending MEDIA funds with InvestEU funds to guarantee private investments in the audiovisual sector.

    Cross-sectoral strand

    Under this strand of the programme, Creative Europe will continue supporting journalism partnership projects and provide more stable support for media freedom projects and media literacy.

    Creative Innovation Labs

    Creative Europe will continue encouraging innovative approaches to content creation, distribution, and promotion across different sectors, which can contribute also to the objectives of the New European Bauhaus.

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